May 12, · Final Fantasy X/X-2 HD Remaster (Region Free) PC Download for PC/Windows. Game description, information and PC download page/5(29). Jan 21, · Final Fantasy X/X-2 HD Remaster Overview. Final Fantasy X/X-2 HD Remaster Free Download for PC is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed and published by Square (now Square Enix) on the PlayStation 2 in 20respectively.3/5(1). May 12, · FINAL FANTASY X/X-2 HD Remaster Free Download PC Game Cracked in Direct Link and Torrent. FINAL FANTASY X/X-2 HD Remaster celebrates two of the most cherished and beloved entries to the world-renowned franchise, completely remastered in gorgeous High Definition.
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It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X The Chinese studio Virtuos handled large parts of its development, while Square Enix assisted the process and published the collection.
The collection sold favorably in Japan and the west, and has received positive reviews in western territories.
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Many praised the graphical upgrade and the chance to play through the games on the new platforms. The collection did receive criticism for a few minor upgrade faults and uneven quality between the two, while some of the collection's added content drew mixed opinions. The first game follows the journey of the teenager Tidus who is transported to the world of Spira after an encounter with a creature known as Sin.
He becomes one of the guardians of the summoner Yuna, protecting her on a pilgrimage to defeat Sin and finding out how the creature is linked to Tidus' and Yuna's late fathers. Gameplay relies on the Conditional Turn-Based Battle system that allows for swapping party members in mid-combat.
Characters are leveled up by means of the Sphere Grid on which the player may choose a specific skill to learn or attribute to improve. The second game is set two years after the events of X and features Yuna as a treasure hunter in search of spheres leading her to Tidus.
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It reintroduces the series' classic job system in the form of the Garment Grid: jobs can be acquired as dresspheres, costumes that give the player characters different abilities, throughout the game and may be changed in battle. X-2 includes multiple minigames such as Sphere Break and blitzball, the latter of which also featured prominently in X.
While the majority of the gameplay for X and X-2 remains unchanged, the games have undergone an extensive graphical update and a large amount of the music for X has been rearranged. All regional releases contain content from the International versions: X has the expert Sphere Grid and several optional bosses, while X-2 comes with extra dresspheres and new minigames.
Layouts are generated randomly and each opponent is allowed as many turns as the player has taken. As in the main game, the player characters can equip jobs in the form of dresspheres. Dialogue between the protagonists changes depending on which ending the player achieved in X The Eternal Calm movie that bridges the gap between X and X-2 is included in the collection as well.
The collection allows for cross-platform saving between the PlayStation 3 PS3 and PlayStation Vita versions and both games have full trophy support. Final Fantasy X: Will is an original audio drama included in the release, playing during the ending credits.
It features multiple characters from the games, alongside two new characters: the narrator Chuami and her companion Kurgum. On their journey, they encounter a reborn Sin, who has apparently been beckoned. Over the course of the story, it is revealed that Tidus is suffering from some kind of weakness, and that Yuna and he appear to have broken up and Yuna is seeing someone else.
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The drama ends with Yuna preparing to face Sin again and Tidus, despite his weakness, deciding to follow her. The idea for a remaster originated from a reunion of the games' original development team and voice cast during the making of Final Fantasy Type Character designer Tetsuya Nomura, associate producer Hideki Imaizumi and a voice actor thought that they should create something to celebrate the tenth anniversary of X.
Producer Yoshinori Kitase's personal motivation was to have people too young to have played the games experience them, as his son was only old enough to know the characters of Tidus and Yuna from Dissidia Final Fantasy and its prequel. Another reason was that many did not have an opportunity to play the games since they were not compatible with the majority of PlayStation 3 models and neither available on the PlayStation Network unlike games from the original PlayStation like Final Fantasy VII and IX.
Nomura entered negotiations with other old members of staff and got a remaster of X and X-2 approved, but the actual development process was delayed because much of the team was still busy with the creation of Final Fantasy XIII.
The remaster was first announced at Tokyo Game Show , where it was assumed that the game would release to commemorate X's tenth anniversary.
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The bulk of the remastering work was outsourced to the Shanghai-based studio Virtuos. Square Enix's internal staff was responsible for reassembling the original assets, and helped with a part of redoing the high-definition data. X-2 art director Shintaro Takai remained in the same role for both remastered games. The Chinese side of development was headed by managing director Pan Feng.
The team encountered problems in porting the games to PlayStation 3 and Vita as their graphics used many functionalities unique to the PlayStation 2 hardware.
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The loss and repair of some of the original assets posed another hurdle, with Kitase commenting that it might have been easier to recreate the data from the ground up. Graphical features such as the water effects and lighting were improved. Other changes include the addition of bloom, the move from circular to dynamic shadows and tweaks to environmental geometry and texturing.
The developers revised the 3D models for both games: most models merely received new textures but those of the playable characters were rebuilt completely with noticeable changes to their faces.
The cutscenes and prerendered environments needed to be adjusted from a to a screen ratio, the process of which required lots of art and programming readjustments. For example, the widescreen display led to character models being visible in a cutscene although they were to appear only in a later shot; these instances had to be corrected.
Both the prerendered background images and cutscenes were cropped at the top and bottom to fit the new screen ratio.
However, they received a bump in resolution to appear much clearer than in the PlayStation 2 version. The gameplay also needed to be duplicated while bringing it up to the standard of a high definition game, which was harder than the team thought.
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Your email address will not be published. Development The idea for a remaster originated from a reunion of the games' original development team and voice cast during the making of Final Fantasy Type Hamauzu and Nakano took charge of most of the revised music, with Tsutomu Narita and Ryo Yamazaki also making select arrangements. Nojima and Nomura felt that it was a good opportunity to expand upon the universe of X.
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They opted for the audio drama format as the team did not want to create a solid visual impression, instead intending to leave it up to interpretation. This wish for a more melancholy atmosphere resulted in them bringing Sin, the main antagonistic force in X, back into the story, as the team wanted to keep it involved in a similar fashion to Sephiroth, the main antagonist of Final Fantasy VII and its companion media.
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